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Lost Eidolons

Created by Ocean Drive Studio

An all-new turn-based tactical RPG inspired by Fire Emblem series set in a fantasy world of gods, spellcraft, and turmoil.

Latest Updates from Our Project:

Lost Eidolons Demo Available Tomorrow!
almost 3 years ago – Wed, Jun 16, 2021 at 02:50:12 AM

Greetings, tacticians!

The team at Ocean Drive Studio is very excited to share that Lost Eidolons will be available to try out for everyone during the Steam Next Fest demo event starting tomorrow, June 16th at 10:00 AM PST!

It will be available to play until the following week, June 22nd at 10:00 AM PST.

This demo is our first available playable one that our team worked hard to get prepared for this event. We wanted an opportunity for our community and backers to get their hands on the game so they could have an idea of what to expect in the future!

You'll jump right into the fray with Eden and his comrades on their campaign to overtake key enemy strongholds. The demo features the combat portions of episodes 7 and 8 along with the camp outgame section.

You'll also be able to see a few of the cutscenes fully animated, however, note that voice acting has not yet been implemented in this build and the graphical fidelity is also not final. Saving is not yet available so during the course of the demo, a temporary button has been provided that allows you to skip sections of the game. If for example, you want to skip directly to the combat portion of episode 8, you will be able to do that for this demo. Additionally, while additional language options may be available, some text strings are incomplete and may still be in English.

Overall, this is an early look at the game and is not representative of the final build later on!

Units will be provided to the player that the game team has thought would be appropriate for this stage of the game. At this time, only one standard difficulty is provided, which is the game's 'Challenging' difficulty.

Within the camp after each episode, you'll be able to complete a few small sidequests, check out a few shops, see the job advancement tree, train your units, and improve your relationship with a few of the camp's inhabitants. This is an early look at just some of the camp activities that can be done between each episodic battle.

We'll also be streaming on the first day on the Steam store page as well starting at 10:00 AM PST as opening up new sections in the community discussion boards for feedback and bug reports!

We hope to see you all try it out!

Town Hall 4th Edition (Recap)
almost 3 years ago – Tue, Jun 15, 2021 at 10:50:14 AM

Greetings, tacticians.

This is a recap of the 4th edition of our Town Hall series, where we answer questions directly from members of our community! This is an officially curated series of questions answered by Ocean Drive Studio’s Creative Director for Lost Eidolons, Jin Sang! This town hall occurred last month as a celebration livestream at the end of the Lost Eidolons Kickstarter campaign. Check out this edition’s questions asked below.

❈ Twitch | Dangercreed: “Do spells ramp up? Like fire to Elfire or mega fire type stuff?"

  •  CD Jin Sang: “You have a basic fire skill and then a stronger fire skill, and then the final fire spell in the branch wouldn't be as strong as the second one but rather cover an area.”

❈ Twitch | StartgameSocial: “Can you customize stats on armor, as well? Such as upgrading stats or socketing?

  •  CD Jin Sang: “Stats on items won't be random; any specific item will always have a specific set of stats. For now, we aren't creating a jewel socketing system, but we have designs for a similar system perhaps for a future campaign or section of the game.”

❈ Twitch | StartgameSocial: “Will there be certain troops counter others? Such as axe being more effective against spears, ect.?

  •  CD Jin Sang: “Not quite like Fire Emblem, which is mainly based on weapons, but there will be an advantage/disadvantage flow between types of weapons and armor. For example, an axe might be good against plate armor, or a sword against cloth.”

❈ Twitch | thegreatskeletor: “What will you be able to equip? Like just a weapon and armor, or will we also be able to equip shields, accessories, etc.?”

  •  CM Pat: “There's weapon, there's sub-weapon, there's armor, there's accessory I believe... there's mount. Actually not sure if there's accessory, but there's consumable. I believe there's shield too right?”
  •  CD Jin Sang: “Yeah you can do one-hand and shield. And there'll be a class where you can wear two swords.”
  •  CM Pat: “What about two shields?”
  •  CD Jin Sang: “Uh, no.”
  •  CM Pat: “Got my hopes up,  thought I could play it like a door man in Dark Souls.”

❈ Twitch | Dangercreed: "how advanced is the AI? ie. AI focusing weaker units or more advantages fights maybe combo's just like the player?”

  •  CD Jin Sang: “The AI focuses on weaker units in which they can get more damage in.”
  •  CM Pat: “It seems like they focus on killing blows too. I lost a unit in my playthrough that I carelessly placed.”

❈ Twitch | TobenRacicot: “I wanted to ask, are most map objectives to clear all enemy units or are there other win conditions beside rout?”

  •  CD Jin Sang: “There will be some escort mission, or missions that have a turn limit that require you to traverse to a specific part of the map within that limit. Or they will be a defending mission which requires you to survive to a certain number of turns.”

❈ Twitch | Argonaut: “will there be green units like AI friendly”

  •  CD Jin Sang: “There will be some.”
  •  CM Pat: “In certain scenarios, huh.”

❈ Twitch | thegreatskeletor: “will there be "hopeless missions" in which you're meant to lose? and if so can you actually win those battles?”

  •  CD Jin Sang: “I can't really say it's exactly the same but... there will be something like that. Yo-”
  •  CM Pat: “Without spoiling anything!”

❈ Twitch | thegreatskeletor: “what is your're favorite weapon types in a strategy game?”

  •  CM Pat: “I always like spears, but I always feel like people find them a little cheap since they often can attack from more than one tile away.”

❈ Twitch | Dee: “will allies have bonds with other units? will these bonds have buffs?”

  •  CM Pat: “It's done in a specific way where the bond that you have is between Eden the protagonist and his fellow allies. The bond is not developed between the allies themselves.”

❈ Twitch | icy_skizors: “Is there any planned ost tracks we will be able to listen to before the game releases?”

  •  CM Pat: “Yes there will be! Clark is working hard. The track you're hearing right now is a mock-up of one of the tracks. As we finish the tracks we'll share them with the community for feedback. The track you're hearing now is a mock of the camp music. ”

❈ Twitch | Dangercreed: “can you upgrade weapons?”

  •  CM Pat: “So can you upgrade a weapon from wood to iron, or iron to steel, or +1 or +2?”
  •  CD Jin Sang: “Closest thing would be the gem socketing system we talked about previously.”



Have a burning question that you definitely want answered at the next Town Hall? You can have your question featured at the next Town Hall by asking it in the #town_hall text channel on our Discord!

 You can also wishlist Lost Eidolons on Steam now!

Kickstarter Campaign Thank You
almost 3 years ago – Mon, Jun 14, 2021 at 04:34:56 AM

Greetings everyone, and happy Sunday!

The team at Ocean Drive Studio had been wanting to put together a thank you video to our rallying community for having successfully achieving the campaign funding goal and stretch goal last month!

We're seriously grateful that everyone has come together to rally behind Lost Eidolons as an up and coming game. We're looking forward to the journey of developing Lost Eidolons together with everyone in the coming months!

Make sure to tune in this Tuesday, June 15th to catch Lost Eidolons on the GameSpot Play For All gaming showcase! We'll have some exciting news to share then! You can also wishlist Lost Eidolons on Steam to help us out!

Lost Eidolons at the GameSpot 'Play For All' Showcase!
almost 3 years ago – Sat, Jun 12, 2021 at 12:21:54 AM

Greetings tacticians,

Our team's excited to announce that Lost Eidolons will be present at this year's GameSpot Play For All Showcase, a virtual event presenting new and exciting games! This showcase highlights new games that are charting the path for a brighter, more inclusive video game future. It will feature more than 20 games that have been hand-selected by GameSpot's curators, Lost Eidolons being among them.

Tune in to catch a brand new trailer for the game including footage of gameplay and developments that we haven't yet shared, as news on the upcoming early playable demo on Steam!

The event will take place on Tuesday, June 15, at 3:35 PM PT / 6:35 PM ET (time subject to change).

June Milestone Livestream
almost 3 years ago – Thu, Jun 10, 2021 at 08:58:11 PM

Greetings, tacticians!

It's about that time again where Community Manager Pat & Creative Director Jin Sang meet with community members to showcase all of the new developments our team has made towards the creation of Lost Eidolons.

This month, we're showcasing some new area renders, new skill effects, UI/UX improvements, and more! Join us on Twitch.tv at 7:00 PM PT today (7 hours from this post)!

Ocean Drive Studio Twitch Channel: https://www.twitch.tv/oceandrivestudio

If anyone has any questions that they want answered during the Q&A section, please feel free to ask it in the comments!

And as always, we'll be providing a local recording afterwards on our YouTube channel!